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Old Apr 02, 2006, 09:00 PM // 21:00   #1
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Default Wards Need To Cause Exhaustion

Wards are overpowered.
You can have 5 earth magic and be guaranteed 10+ seconds of 50% decrease speed or 50% melee. You can't db in melee either.
IMO, they get spammed too much..
SURE, you can AOE, but look at the popular IWAY AOE spells.
Metoer Shower 25 energy exhaustion
Maelstorm 25 energy exhaustion
Why don't the damn wards cause exhaustion then??
I'ts not fair! It makes kiting too damn eazy too!
They are overpowered on altar matches also. ANET, please nerf
these overpowered skills that create wells of doom. Well of profane
itself costs 25 ENERGY. Melee and Foes cost 15!!! That's not fair!
Exhaustion on next skill update plz.
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Old Apr 02, 2006, 09:05 PM // 21:05   #2
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It won't happen

You can still kill through wards so there is no need to change it. You beat wards with strategy. Here's a tip. Move AWAY from enemies wards then when they try to cast more interrupt it or lock it down with diversion.

Wards are managable but only with tactics
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Old Apr 02, 2006, 09:07 PM // 21:07   #3
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u can interrupt wards everytime if your good
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Old Apr 02, 2006, 09:16 PM // 21:16   #4
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As a warden I find this thread funny. Other than that, I think if you added exhaustion to wards it would be basically the end of wardens.

If you want to avoid ward against melee bring rigor mortis, or WARRIOR'S CUNNING.

Wards are nothing more than area buff like a Monk's Aegis.
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Old Apr 02, 2006, 09:18 PM // 21:18   #5
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did your IWAY group recently get wrecked by a group with a warder?
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Old Apr 02, 2006, 09:21 PM // 21:21   #6
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um, to counter wards try bringing damage other than warriors.
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Old Apr 02, 2006, 09:32 PM // 21:32   #7
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Quote:
SURE, you can AOE, but look at the popular IWAY AOE spells.
Bolded for emphasis.

This guy's just mad that his IWAY group got beaten. He loses all credibility. It just proves that IWAY isn't overpowered. Whoop de doo.
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Old Apr 02, 2006, 09:46 PM // 21:46   #8
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/not signed

Warriors have plenty of ways to be unblockable/unevadable.
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Old Apr 02, 2006, 10:07 PM // 22:07   #9
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Gee, as a ranger beastmaster with a moa bird, I've never really noticed Ward vs Melee being very overpowered.

Funny, huh?

Piercing damage FTW!
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Old Apr 02, 2006, 10:11 PM // 22:11   #10
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Piercing makes no difference to the 50% block chance of WvM, but i agree with your point (everyone except OP), they are NOT overpowered, just uber when used right.
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Old Apr 02, 2006, 10:17 PM // 22:17   #11
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Quote:
Originally Posted by LifeInfusion
As a warden I find this thread funny. Other than that, I think if you added exhaustion to wards it would be basically the end of wardens.

If you want to avoid ward against melee bring rigor mortis, or WARRIOR'S CUNNING.

Wards are nothing more than area buff like a Monk's Aegis.
Lol yea, God forbid a smart warrior take Warrior's Cunning into battle.. geez.

To general forum:
YEAH PEOPLE IT DOESNT ACTUALLY SUCK AS A SKILL...
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Old Apr 03, 2006, 12:45 AM // 00:45   #12
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Since so many other skills in the Elementalists line cause exhaustion, I'm going to say no. Also, since wards are sometimes the only thing standing between "squishy" classes and total decimation, I'm going to say definately not.

If wards really piss you off so much, either:

A - Bring a skill that either counteracts the wards effects / stops it from casting.

B - Chose a class that doesn't have to worry about the effects of a ward (Ranger, Necro, Mesmer, Monk)
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Old Apr 03, 2006, 02:03 AM // 02:03   #13
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Quote:
Originally Posted by anonymous
um, to counter wards try bringing damage other than warriors.
QFT Wards are not overpowered. in fact, against some groups they're dangerous. That's why they don't nee a nerf--ever--because a nuke dropped inside a ward is still a nuke. Spiteful Spirit is still going to hit for damage if the group bunches up too much too often.

As for kiting inside a ward: omg, if you can't kill a monk while its running around in a ward like a mouse in a cage, i pity you.

To the OP: I don't think a spell beat you. I think your own overconfidence has. IWAY can lose; its been proven time and again. IWAY will lose; it's going to happen more and more since they've nerfed some of its power.

Your team ran a gimmick build and got its butt spanked. Lesson here: don't run gimick builds: they'll get their butt spanked.

Adapt or die.

/notsigned ever. Wards are as overpowered as Orison is. It's a widely used spell: why donesn't healing cause exhaustion too???

Last edited by Minus Sign; Apr 03, 2006 at 02:07 AM // 02:07..
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Old Apr 03, 2006, 02:17 AM // 02:17   #14
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Quote:
Originally Posted by shezbian
Wards are overpowered.
You can have 5 earth magic and be guaranteed 10+ seconds of 50% decrease speed or 50% melee. You can't db in melee either.
IMO, they get spammed too much..
SURE, you can AOE, but look at the popular IWAY AOE spells.
Metoer Shower 25 energy exhaustion
Maelstorm 25 energy exhaustion
Why don't the damn wards cause exhaustion then??
I'ts not fair! It makes kiting too damn eazy too!
They are overpowered on altar matches also. ANET, please nerf
these overpowered skills that create wells of doom. Well of profane
itself costs 25 ENERGY. Melee and Foes cost 15!!! That's not fair!
Exhaustion on next skill update plz.
No offense but your looking like a IWAY noob at this point....

O ya post it here the first time so a mod doesn't have to move it.
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Old Apr 03, 2006, 02:54 AM // 02:54   #15
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yup lets nerf the elemental class a little more. I have better idea why don't you just as to get rid of the elemental class altogether it would make alot of people happy!

Last edited by dreamhunk; Apr 03, 2006 at 04:21 PM // 16:21..
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Old Apr 03, 2006, 02:57 AM // 02:57   #16
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Ooh... maybe you can even take down their health just a wee bit more! Their survival rate in PvE isn't low enough yet!
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Old Apr 03, 2006, 04:19 PM // 16:19   #17
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Classic, that guys 100% noob ^^
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Old Apr 03, 2006, 04:23 PM // 16:23   #18
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Haha I was planning to read a thread that has wards actually cause exhaustion to opponents. . Ward of Exhaustion!
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Old Apr 03, 2006, 05:46 PM // 17:46   #19
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Use Rangers. Warders hate Rangers.
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Old Apr 03, 2006, 05:56 PM // 17:56   #20
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a good balanced group can easily punish a group camped in wards
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